

Microsoft Flight Simulator: 1 million (2020)Īnd sure, you're not gonna get the FPS crowd to hoot and holler at a preview but I think there's a real chance to pull together the simulator people, the city builder people, and the minecraft crowd. KSP1: 2 million (2017, I haven't seen more recent numbers) I just googled them so numbers may be off.

I lost count of how many "but wait didn't Take 2 cancel this game?" I see whenever one of the Show and Tell escapes KSP forums or Aziz I've never actually looked up the copies sold on some of these. I think they need some event to make the audience of interested people not reached by KSP1 content understand that the game wasn't cancelled, since that was the pitch some wannabe reporters (especially the popular YT ones) used when telling the mess with Star Theory. I don't expect an actual presentation, but maybe some shots during a general teaser video for "upcoming Private Division games" or maybe, if we're lucky, a new trailer at the event with some new bit of info outside of it here on the forums and on the social pages. Creating lots of hype when there's nearly a year of things to go wrong left? No.Ĭyberpunk was teased 10 years before release and the Mantis they displayed in the teaser was probably the only asset they had at the time, another story altogether. Keeping interest alive with a modest press release? Yes. Hype works both ways and you don't want the spotlights on your game if things don't go well. " Take 2 postpones KSP2 AGAIN," " Game to take players where no one has gone before goes nowhere," those kind of headlines in the gaming press. Now you're publishing at the end of the summer of 2022. Based on the hype generated there are expectations that the game will be published early 2022, but unfortunately development has hit some snags. Why should KSP 2 focus on another trailer and market hype and not instead focus on getting the game done and then releasing trailers when it's ready to showīecause hype is not an inexhaustible resource. It hurts to see especially with all that hype. I've seen many games that I really want get shown at expos and get delayed by a lot. But with KSP2's development history, I wouldn't be surprised if it gets delayed to 2023. It depends on how far KSP 2 has developed, if it's 70% complete and there wasn't long delays, I would say sure. I mean, let's remember what happened to Cyberpunk 2077. It got really hyped up already without E3. I get that it would be cool and hype people but is it really that time yet? I think KSP 2 is already well known, it's like fourth most wanted on Steam Wishlist. If KSP 2 get's delayed again what was all that hype for. Well is hyping really the most appropriate thing to do at this stage? We don't know when KSP 2 will release, it might be before next E3, I wouldn't count on it. So you would pass on hyping up the game you're making, whose predecessor so far has attracted a fairly niche audience, at the largest gaming expo even though you may be releasing before the next E3 happens? Even though the game you are making is supposedly going to be more accessible and attractive to a much broader audience without losing the complex gameplay that made the game so appealing?
